Destructible objects system in Unity

This tool encapsulate the functionalities of a C# wrapper of Nvidia Blast C++ library that uses Voronoi to create destructible objects.


One of the main priorities of this library was to be stable and do not create a performance drop on the game or product. Usually is it hard to find tools that achieve destruction without been slow in performance or even buggy. This tool may not be the most realistic approach but in terms of performance it success compared to other products. This is thanks to the implementation of Nvidia Blast that optimizes in a tremendous way the mathematical algorithms and in the same situation achieves in a few seconds what other tools cost around 30-60 seconds.